Build Stuff'14 has ended
Thursday, November 20 • 10:30 - 11:25
Andrea Magnorsky - F#, this ain't a game (Slides)

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For a game development project to succeed, not only do you need a great game design, you also need great tools. Game development requires a level of iterative refinement higher than that of any other type of software project, and the F# language, and broader F# tools ecosystem, offers that in spades. In this talk we'll look at some of the great F# tools we use to get our current game, Onikira:Demon Killer, through development, including:

· F# Interactive for explorative programming
· Writing readable unit tests with F# and using FsCheck for property-based testing
· Many cool things you can do with compiler services
· Using FAKE - an F# build tool

And more.

avatar for Andrea Magnorsky

Andrea Magnorsky

Andrea is a developer that makes games, at the moment Onikira: Demon Killer. I like to learn how to do things in different ways, in the hope that one day I will have to do nothing and just do things because I can.I worked on enterprise (not the one with Piccard sadly) for too many... Read More →

Thursday November 20, 2014 10:30 - 11:25 EET
5. Theta

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