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Thursday, November 20 • 10:30 - 11:25
Andrea Magnorsky - F#, this ain't a game (Slides)

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For a game development project to succeed, not only do you need a great game design, you also need great tools. Game development requires a level of iterative refinement higher than that of any other type of software project, and the F# language, and broader F# tools ecosystem, offers that in spades. In this talk we'll look at some of the great F# tools we use to get our current game, Onikira:Demon Killer, through development, including:

· F# Interactive for explorative programming
· Writing readable unit tests with F# and using FsCheck for property-based testing
· Many cool things you can do with compiler services
· Using FAKE - an F# build tool

And more.

avatar for Andrea Magnorsky

Andrea Magnorsky

Andrea is a developer that makes games, at the moment Onikira: Demon Killer. I like to learn how to do things in different ways, in the hope that one day I will have to do nothing and just do things because I can.I worked on enterprise (not the one with Piccard sadly) for too many years and then we created the company where we now make games, the future unknown.

Thursday November 20, 2014 10:30 - 11:25
5. Theta

Attendees (27)